ANGGITMAULANAABDI
“I build things somewhere between code, curiosity, and chaos.”
Exploring artificial intelligence, robotics, software, cybersecurity, and creative technology.
ABOUT THE OBSERVER
“I like building things that sit somewhere between software and the real world.”
Code is at its most exhilarating when it leaves the abstract screen and controls physical motors, interprets camera sensors, or creates vast virtual worlds that people can explore together.
A self-driven builder and student at MAN 2 Wonosobo, exploring computational intelligence, embedded robotics, and modern software architectures.
Driven by direct experimentation: from solder fumes and hardware microcontroller logic to training computer vision models, hacking Capture The Flag challenges, and engineering interactive digital spaces.
No pretense, no corporate buzzwords. Just curiosity, late-night debugging, and a continuous search for how complex systems actually operate.
MY CONSTELLATION
ARTIFICIAL INTELLIGENCE
Pattern discovery, visual recognition, and decision systems.
Building reliable tabular and structured modeling pipelines with disciplined cross-validation.
Translating camera feeds into spatial telemetry for edge robotics and gesture recognition.
Structuring reasoning loops that evaluate alternatives rather than hallucinating answers.
“Treat AI not as an oracle, but as an empirical computational pipeline that must prove its validity under noise.”
THE JOURNEY
ROBOTICS
Where physics meets logic: breadboards, motors, and line sensors.
National robotics competitions: Technoday UNNES, IISRO UIN, Baronas ITS.
The exploration began with physical circuits. Soldering headers, calibrating infrared line sensors, and programming microcontrollers under strict tournament rules. Learning that software bugs have physical consequences taught an early respect for rigorous debugging.
SIGNAL DETECTED
Technoday UNNES
State University of Semarang technical competition podium.
IISRO UIN
International Islamic School Robot Olympiad double podium finish.
OSMA
National Madrasah Science Olympiad national finalist ranking.
IERCOO AI
Championship victory in artificial intelligence challenge track.
Krenova Bappeda WSB
Regional science and innovation research podium award.
OPSI 2026
Olimpiade Penelitian Siswa Indonesia national research proposal passed.
DTE UNSOED 26
Electrical & robotics engineering competition runner-up.
MISSION LOG
“47 competitions, experiments, and attempts to go further.”
PROJECT GALAXY
Software architectures, cultural computer vision prototypes, and virtual spaces engineered from curiosity.
KAIROS
A structured decision intelligence architecture designed to evaluate multi-variable scenarios through sequential simulation and verification, rather than conversational guessing.
SABET KELIR
An interactive virtual wayang shadow-puppet duel concept bridging Javanese cultural heritage with real-time pose estimation and movement tracking via standard webcams.
WHISPERING VALLEY
A large-scale cozy Roblox social exploration world emphasizing non-violent exploration, atmospheric environmental storytelling, and ambient soundscapes.
SMART FARMING AI
An edge computer vision and IoT prototype designed for automated agricultural pest detection and micro-targeted environmental response.
AIRENA
A competitive predictive modeling and feature engineering workspace engineered for high-dimensional tabular and time-series benchmark challenges.
THE LAB
“Not everything here became a finished product.”
ESP32 Low-Power Interrupt Loop
Deep sleep current draw dropped from 65mA to 14μA using external ULP coprocessor wakeups on GPIO 33 rather than continuous polling.
YOLOv8 Nano Quantization on ARM Cortex
INT8 post-training quantization reduced model weight footprint by 72% with only a 1.4% mAP50 degradation on custom pest leaf dataset.
Luau Spatial Partitioning Grid
Chunk-based spatial hash grid reduced proximity queries for 400 interactive fireflies from O(N²) to O(1) cell lookup, recovering 16 FPS on mobile.
CTF Heap Chunk Alignment Probe
Analyzing glibc 2.35 tcache double-free mitigation behaviors across custom x86_64 binary exploitation challenges.
Synthetic Shadow Shading on Canvas
Simulated flickering oil lamp (blencong) lighting for Sabet Kelir usingPerlin noise modulation across radial gradient alpha stops.
LightGBM Adversarial Validation Splitter
Trained an auxiliary binary classifier to differentiate train vs. test distributions; high ROC-AUC (0.89) revealed temporal covariate shift in competition dataset.
Custom Headless Linux Audio Daemon
Stripped down PipeWire and ALSA buffer sizes to achieve sub-4ms roundtrip audio latency on an old ThinkPad workstation.
Deterministic State Machine for KAIROS
Formalizing multi-agent decisions into strict state transitions (Approval -> Dispatch -> Verification) prevents circular execution loops.
CURRENT MISSION
Build better AI systems
Moving beyond superficial wrappers toward deep computer vision, adaptive agent reasoning, and edge deployment.
Explore computer science
Deepening algorithmic fundamentals, system design, low-level programming, and theoretical computer science.
Create useful products
Translating abstract technical experiments into reliable, responsive tools and tangible interfaces.
Experiment with software and creative technology
Blending cultural artifacts like Javanese wayang with computer vision, alongside rich virtual worlds in Roblox Studio.
Prepare for the next stage of education and engineering
Laying solid mathematical and engineering foundations for higher academic research and serious technical contributions.
“There is still a lot I don't know.
That's the point.”
ESTABLISH TRANSMISSION
Open to technical collaboration, competition dialogue, or constructive critique.
Whether discussing computer vision architectures, robotics sensor loops, CTF methodologies, or virtual world design—transmissions are monitored directly.